My submission for this year's WoW student contest!
This took me about 1.5-2 months of on-and-off work. A good few fun ideas had to be cut for time and I still cut it pretty close in the end, but it was a ton of fun! Whatever the outcome, I feel like I learned a ton through this project and will be able to do it faster and better next time :)
The effect ended up being made out of 10 systems in a trench coat to avoid the timing and emitters getting too difficult to control.
I wouldn't have been able to get here without the help and support of some awesome and inspiring VFX folks like Justin Woodward, Johnny Van Zelm, Anoop Herur-Raman, Isabel Warn, and Russell Higgins. They taught me a lot though-out my journey with this effect :)
Final submission
The state it was in on December 26th (I did daily progress recordings). The initial idea was for the non-main enemies to be slowed, with a window to move out to avoid the damage. The idea had to be cut for time :(